![]() Excessive speed can shear wings from planes, and tanks mobility is more realistic. Flight models, basically how a plane or tank will act in realistic models are different then arcade battles. For any squadron interested and just starting out, start by reading SHRAP's post, it will help a lot! If anyone thinks they have more to share feel free to leave a comment and I will edit accordingly.įlight/Tank Models- Physics of the Plane/Tank. This thread is intended to be an extension of SHRAPs post outlining Squadron battles ( SHRAPS Squadron Battles Guide). The basic mechanics of joining, map layouts, and game modes are the same. However, RSB also works similarly to Arcade Squadron Battles. RSB works similarly to realistic tank Battles found in random games. I've noticed not only do very few Squadrons participate in the Realistic and Simulator modes of Squadron Battles, there are even fewer who know much about it and its primary differences from Arcade Squadron Battle mode. ![]() Through some trial and error playing with another squadron that plays purely Realistic and Simulator Game modes, we've learned some new things about how Realistic Squadron Battles (RSB) works. Hello! Recently my squadron has been participating in Realistic Squadron Battles.
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